Super mario 3d world iso dolphin

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However, before I go on, I don't think your project has anything to worry about (explained more below) so before you start sweating, this has my seal of approval, no worries.Īnyway, what it boils down to is that we shouldn't have custom/HD textures that too closely resemble the source textures so that we can avoid infringing on copyrights (and NIntendo loves a good DMCA takedown). If you're wondering what I'm talking about, have a look at this discussion on a recent matter. Just so that you're aware, using certain scaling/filtering methods alone might not be considered 'custom' enough for a custom/HD texture project. For the wanted poster, I edited a screenshot from an in-game cutscene that shows the poster at a higher resolution. The main menu A, B, and C save blocks were retextured. I also manually retextured certain textures that I felt were unacceptable for a UHD pack. Using Gimp, I manually upscaled and smoothed out the edges of pollution maps, low-res banners, and small character maps. Some original textures that are too low-res or have sharp edges, were not upscaled with waifu2x. Qashto Wrote:I've been using waifu2x and I've gotten some incredible results out of it for certain textures.

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